![]() ![]() However, conversion hurts the Daimyos honor and causes the faction to have to convert their regions, which is a long process. Going Christian has its good advantages earlier (cheaper and quicker to build to boot, at the time) Arquebus Ashigaru, European cannons, Naban Trade Ships, and the Naban Quarter offering good bonuses to things like trade and settlement growth (to list a few). Additionally Nanban Quarters, a upgrade to the Nanban Trade Port available for Christians, generate a lot of region wealth and trade routes and help ease the conversion process. So far I've only had religious revolts when a Castle-Town's public order has been negative, keep them happy and it is a much smoother ride. Or by building things like Sake Dens (Gambling Halls even better when you can get them) to keep public order in check while your armies are busy elsewhere. I found the transition to Christianity quite easy actually, greatly helped by the clans on Kyushu usually changing to the Christian faith.Īny problems that do arise can be solved by using a myriad of different faith conversion options to rack up large per turn conversion percentages, using armies to bolster public order where necessary. Playing two Shimazu campaigns (both on Hard) at the moment, one in singleplayer and the other in multiplayer with a S2TWH clan Chosokabe ally, as a Christian Daimyo\Clan. ![]()
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